Wednesday 18 February 2009

Water Tower Environment Modeling Stage 2

Some more modeling on this environment. Added the terrain using sculpt geometry tool and created a kind of valley with the bridge across. Also added some details and props around the water tower aswell as reducing the poly count of the whole environment to get it running quicker. Will be adding telephone poles and other props accordingly and have also decided that some props should be 'free-to-roam' is a sense that we use them to benefit the shots and cheat the environment so that it always looks good in camera and not necessarily as a whole environment which may not be entirely seen. Will save time also!!!


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