Thursday, 26 February 2009

Marshal Mesh Changes



Some slight changes made to the marshal to make rigging easier now we have learnt mistakes from the Sheriff. Have made the cuffs and hands completely separate elements which can be joined to the wrist and the collar is now separated as we was getting alot of deformation with this.

Wednesday, 18 February 2009

Prop Modeling

Some basic props and a nice windmill to fill the background with Kanika's buildings. Also barrels and crates are good scene fillers to make nice compositions in shots.


Schedule WC 16/02/09


Really important few weeks especially with texturing. Mo has taken the bandit rig off us and Sam has done the texturing although this may get changed later. Ajdin is doing more modeling which is good although texturing and rigging are going to be big mountains to climb so we can move onto animation. Also dissertations at the moment are starting to ease so time is coming back into our hands!

Water Tower Environment Modeling Stage 2

Some more modeling on this environment. Added the terrain using sculpt geometry tool and created a kind of valley with the bridge across. Also added some details and props around the water tower aswell as reducing the poly count of the whole environment to get it running quicker. Will be adding telephone poles and other props accordingly and have also decided that some props should be 'free-to-roam' is a sense that we use them to benefit the shots and cheat the environment so that it always looks good in camera and not necessarily as a whole environment which may not be entirely seen. Will save time also!!!


Monday, 16 February 2009

Water Tower Environment Modeling

After a day modeling I've got this far by modeling the track with some nice detail and the water tower with shack. These should texture up quite nicely and are fairly low poly with some nice little features. Also the track is in small sections which can be grouped and duplicated!





Thursday, 12 February 2009

The Whole Gang


Finally all the characters modeled. Looking good and think the style is good. Think the texturing will be what makes them all look stylised the way we want and bring them alive a bit more!

Final Bandit Model





After a whole day of tiny changes and tweaks we are happy with the Bandit model. Spent alot of time working on the torso and the gap between the legs. This is now perfectly ready for Mo to rig and for Sam to texture. Sweet as a nut!

Wednesday, 11 February 2009

Bandit Model Alterations

Ajdin did a great job with our Bandit model. However me and Matt wanted to stylise him a bit more and get him away from looking too generic in terms of proportions, so to fit in with the other exaggerated characters I spent time making his nose more crooked, making the boots pointier, shortening his torso and giving him a little belly resting on his belt, giving the scarf a point and removing the collar and styling the hat better. Generally hes looking good now and fits in better with the overall style.

Also Mo should be rigging this guy and Sam will be getting on the texturing!


Tuesday, 10 February 2009

Steam Train Wheel Rigging Test


This is a little test I managed to put together using a combination of constraints, basically by turning one wheel it turns the others and the bar connected to the pistons. Should be nice and easy to translate this into Ajdin's model!

Monday, 9 February 2009

Steam Train Mechanism Rigging


Found this an thought it might be useful reference for the train when we come to rigging it. Also there's a tutorial in Introducing Maya 8 which I'm going to get from LRC and try and rig the pistons now before we do anything else.

Schedule WC 09/02/09


Last 2 weeks have been mainly focussing on dissertations so this week we need to get back to work. Looks like we have lost a week or so of animating but if we get the rigging, texturing and environments all nailed quickly then we should start to claw back some time when it comes to crunch time later on!

From now on my main responsibility is environments, Kanika is on props, Sam is on texturing, Josh and Matt on rigging and Tony will have some say in the texturing also if he's doing the photoshop side.

Then when we start animating roles will change again.

Thursday, 29 January 2009

Train Model Modifications

Ajdin has modeled our train for us but I've made a few small changes. Seems some parts were not mirrored onto the opposite side of the train so I have sorted this. Also small things such as exaggerating the main funnel slightly and changing the driver compartment slightly so that the bullet ricochet section can work as easily as possible. Also made the coal cart smaller as this seemed overly large and unbalanced the main part of the train.

Sunday, 25 January 2009

Character AO Render

Here is a quick render showing the characters I have worked on. These are all now to a finished state although some further changes were made to the prisoners face although these were minor. I thought this would be nice to start showing the development we are making production wise and it also shows that I have all the characters to scale.

Tuesday, 20 January 2009

Final Prisoner Modeling

Here are some shots of the prisoner model. These might need a few tweaks in terms of shape and size but generally all the attributes for the character are in place.


Prisoner Modeling Day 2

Here are some images of my modeling on the prisoner. As you can see I have spent alot of time working on the belly and shape of the torso as we want him to be fat and chunky but still very strong and powerful. Also you can see some finer detail on the shoes and round the belly button!





Monday, 19 January 2009

Prisoner Modeling Day 1

Taking parts of Sam's earlier modeling (mainly the head) I have started building a new body for the prisoner. We was unsure of the earlier attempts in some ways so Sam's gone on to what he knows best with environments and I'm busting out another character model! Good times!


Schedule WC 19/01/09

Doing well so far, we seem to be making up extra time for later on although I'm sure when we take a gap to all do dissertations then this will even out back to normal. It's good that we are making up time though. Character modeling is ahead of schedule and that means that Sam and Kaniks have been able to move onto prop and environment modeling and Sam is also doing some character texturing. Matt and Josh seem to be moving into rigging aswell which is good. Overall we are well on target. Just think we all need to make sure we get our dissertations done in one hit and we should be all good.

The Law in 3D

Finally some nice characters shots in 3D. Just a simple render of the Marshals and the Sheriff. Gives a nice idea of the scale of the characters in proportion but I think its working quite nice already.

Marshal Modeling Stage 2

These are some more images of the Marshal character model now finished with all the smaller details, many of which were taken from the sheriff. I'm happy with the topology here and he's divided up better now for rigging and texturing, as is the Sheriff.



Friday, 16 January 2009

Marshal Modeling

After finishing the Sheriff and passing him on to be rigged and textured I have started work on Kanika's model of the Marshal to get him looking slightly better. Started with the head and this was edited from the Sheriff model. I've also nicked some other assets from it to save some time and keep the 3 characters looking generic.