Ok. The topic of the ending was raised again today as it still seemed to take the flow out of the shots and seem a little 'tatty' in terms of construction and editing. In light of this I gave it a thought with Josh and figured out why, as well as coming up with a solution.
The reason it doesn't flow is because the environments and styles constantly change in the matter of a few shots. You go like this Back of Train > Jail Interior > Jail Exterior > Graphic and Credits > Jail Interior. Basically its too much too quickly and it never lets the new environment at the end really have any establishment and therefore it lacks meaning, appeal and purpose.
Basically remove the graphics and integrate the credits and final logo within the jail cell environment. This could also mean that we remove the establishing shot of the prison exterior. This then means that once the jail cell crashes down around the Bandit, we are effectively trapped in there alongside him as the audience. We then have a couple more establishing shots with the Bandit in the Jail Cell and the credits will be scratched into the crumbling walls which means there is a mix of character animation and credits going on so the credits aren't so static and it also means the medium doesn't change drastically at the end by going to a 2D graphic, but maintains more shots which fit back-to-back. We'll knock it up in the coming week to see if it works!
JERRY SPRINGERS FINAL THOUGHT......
9 years ago