Finally Sam and I began some rendering this week. Here are two visuals showing the look and feel of the texturing and lighting in its final form. We will still have grading and effects to add to these as well as the wide establishing shot still needing Occlusion. Overall I think it has that soft shaded look like Team Fortress 2 while still taking on some more detailed texturing in the close-up's. We will continue rendering out the shots we can for now and this should start chipping away the time consuming process of rendering.